Special Stage – Gnawnian Express Station


Note: This area is extremely new to all of us, this guide will be updated very frequently, make sure you follow our facebook page and keep up to date with all the new tips we found!

Last Updated on 2nd October 2013
– Updated the explanation of community goal and team goal (Please read the new explanation as it’s more accurate)
– After testing it is no longer recommended to go with a full team, if you have S.L.A.C II solo is fine.
– Added more extensive explanation for the Supply Rush
– Added a table to show the effect of saving up more fuel nuggets before add them into the train engine
– Added more tips into the trap setup section

Note: All updates and changes are in orange colour.

Here comes the new content update, “Gnawnian Express Station”!
This new area is in Varmint Valley right outside of Claw Shot City.

Station Travel

First thing you see when you arrived there is the “Train Departures” list for the Gnawnian Express, this list is a schedule of all the upcoming train that you can ride on. You can kind of treat this as a MASSIVE TOURNAMENT for everyone to join.

train list

General Area Description

  • As said above you can treat this system like a MASSIVE TOURNAMENT, where each “train” can have several collective groups of hunting teams together on the same train.
  • The Passenger is the total amount of hunters can ride in the train
  • The Trip Time is the total duration of the trip which is divided into 3 time slots, Supply Depot, Raider River and Daredevil Canyon 
  • Note: You can only “Board” on 1 train at a time, also doing it with a full team is not really required ( but more team members the easier it is), if you are lucky and willing to use the fool’s goal on the first phase, solo is possible to complete the team goal. (More explanation on this later)
  • Along the way on your train trip you will get supplies from the mice or reward at the end, supplies includes:
    • Iron Pellets
    • Copper Beads
    • Tin Scraps
  • These supplies are used to purchase the three new Law Power traps specifically for each of the phases:
    • Engine Doubler – Effective in Daredevil Canyon
    • Bandit Deflector – Effective in Raider River
    • Supply Grabber – Effective in Supply Depot

Express Train System


There are two goals on the Gnawnian Express Train:

Community Goal 

  • First check out the Train Points Bar on the top saying “9/1800”, this is to keep track of the effort of all the hunters/teams that boarded the train. (The total point should be scaled base on the duration of the trip) – Hunters call this the Community Goal.
  • As you can see there are different color flags, I think this works similar to the “ice berg” system where if all the hunters/teams on the train reached to these flags, and the highest you can get is Tycoon resulting a 30% more supply loot on top of what you get from completing the team score. The flags are divided into 4 stages:
    • Passenger – 50%
    • Engineer – 70%
    • Conductor – 90%
    • Tycoon – 100%
  • Community Goal varies base on the duration of the trip and number of hunters on board
    • 2 * Number of Hunters * Number of Hours

Team Goal (More important)

team goal crates

  • Next is the Team Score (Team Goal), the score are awarded as you perform action during each of the phase by any of your team members. (These score is share across the whole team)
  • There is a “Team Goal”, and the reward is depended on how much team score you can get throughout the train trip. There are five different rewards you can get:
    • Sleepers – 0% – 49%
    • Passenger – 50%
    • Engineer – 70%
    • Conductor – 90%
    • Tycoon – 100%
      • The percentage is calculated by dividing the team score you get over the total team score required
  • The amount of reward given for each category above is also base on the duration of your train trip, check the end of the guide for the complete list of rewards. 
  • Team goal will increase as you have more team members on the train
    • Community Goal / Number of Team Members on the train at the start

Trap Setup (Before having the three upgrades) and Tips

  • Only effective type in this area is Law Power Type traps, So it’s recommended that you should at least use S.L.A.C. II if you are going to solo. (if you don’t have it yet, you can go get it from Claw Shot City first)
  • If you are going to have team members carry you, then using S.L.A.C I is still fine
  • Cheese so far I am using Brie/Gouda, until further investigation.
  • This area will be easier with a lot of Fool’s Gold, so if you are lacking those, go back to Claw Shot City to restock some.
  • If you are going to solo, try avoid doing 24 hours trains. As the team goal is a bit too high for 1 member to handle.
  • Also try focus using your fool’s goal on the charms in first phase, if you are getting unlucky on the first phase using fool’s goal on charms on the 2nd phase is also beneficial to get you to the team goal.

Phase 1 – Supply Depot

train system

  • So this phase of the trip is to catch mice and collect those “Royal Supply Crates” (Only some mice drop the crates not all)


  • After collecting these Royal Supply Crates you can then load them onto the train, by pressing the button right below the crate image.


  • To have a better chance of getting Supply Crates, you can buy the Supply Schedule Charms from the Charm Shoppe for 1 Fool’s Gold each. Equipping this charm will attract the Warehouse Manager mice and he will trigger a Supply Rush, which then will release Supply Hoarders mice and have chance to catch them for the next 5 hunts.  
    • As long as one of the team member catch a Warehouse Manager mice the rest of the team get the Supply Rush activated for the next 5 hunts.
    • When you finish the 5 hunts and you rearm the Supply Schedule Charms you will have chance to attract the Warehouse Manager mice again regardless if any of your other members have finished their 5 hunts or not
    • Also the hunts will be reset back to 5 if any of your team members caught another Warehouse Manager mice while you haven’t finish your 5 hunts 
  • Put it simply:
    • Arm Supply Schedule Charms

charm needed

    • Catch a Warehouse Manager mice and activate the Supply Rush
    • Catch as many Supply Hoarders mice as possible for the next 5 hunts (Which these mice will drop extra more crates, make sense cause they are “hoarders”)

times up

  • So you just keep collecting and loading crates as much as possible with your team until time left reaches 0.

Phase 2 – Raider River

2nd stage

  • 2nd phase is all about defending the train, there are three parts where the mice can attack the train and therefore there are three different type of charms you can equip here to improve chance of catching the raiders at each part.
    • Roof is under attack use Roof Rack Charms
    • Door is under attack use Door Guard Charms
    • Wheels are under attack use Greasy Glob Charms
      • During trap check , a robotic mouse is attracted and none of the charms will be consumed
  • So either by arming those charms at the right time or not arming any at all,  just hunt and catch the raider mice. By catching a raider mouse  you will get 1 train points each (tho not all the mice attracted are raiders)


  • The mice attack in waves of 10, rotating around the 3 different parts of the train
  • The part that is being attacked will be marked with a red strip next to the charm and it will turn into green if you arm the right charm
  • On the right you see two giant numbers, one is for how many raiders are left in the current wave, and the 2nd number is showing how many waves you have defended so far.
  • Another way to clear off the raiders is by collecting the Raider-B-Gone Repellent, which is drop by some of the mice.


  • Using the repellent will scare away 1 Raider and giving you 1 Train Point
  • Defeating a wave will gain 10 points for the community/team
  • Raider Mice:
    • Dangerous Duo (Count as 2 mice caught)
    • Sharpshooter
    • Mouse With No Name
    • Steel Horse Rider
  • Non-Raider but drop repellent:
    • Cannonball
    • Hookshot
    • Stoutgear
    • Automorat
  • Dangerous Duo and Sharpshooter also adds train points
  • So you just keep catching the raiders or repel them using the repellent until the time left reaches 0.

Phase 3 – Daredevil Canyon

phase 3

  • The train is about to go across a broken bridge, to ensure the train can clear the gap safely, all hunters onboard need to help build up the speed!
  • The main goal in this phase is collect Fuel Nuggets from mice and toss them into the train engine

fuel drop

  • The more nuggets you stuck up and toss in at once the bigger the speed boost and points you will get!
  • Here is how the “Fuel Points” is being calculated:
Fuel Nuggets Fuel Points
11 12
12 14
13 16
14 18
15 20
16 22
17 24
18 26
19 28
  • Best way to do it is save up a total of 20 then toss them in if possible
  • Here there are three new charms that can help you increase your chance of finding mice who carry Fuel Nuggets:
    • Dusty Coal Charms – Purchase from Charm Shoppe (1 Fool’s Gold each) – Attracts Coal Shoveller that drops Black Powder Charms
    • Black Powder Charms – Attracts Black Powder Thief that drops Magmatic Crystal Charms
    • Magmatic Crystal Charms – Attracts Golem and Magmatic Crystal Thief that drops great amount of Fuel Nuggets

coal charms

  • Highly recommends you use those charms if you have any
  • If you look at the right side, next to the icon of the Fuel Nuggets, there are 3 fire icons. From looking at it there are 3 different fire strengths, the higher the more speed boost you give to the train. (The effect of the different fire strength is still unknown).

NOTE: All left over fuels will be lost if not used, so make sure you use all the fuels before the time ends.


  • The main goal you need to focus on is the team goal, as long as you complete the team score you will get the Tycoon (100% Train Points) reward base on the trip duration you are doing. 
  • As simple as it seems, the percentage score completed will determine the amount of reward you get. The percentage is not the progress bar on the top but the current team score/required team score.
  • Completing Community Goal (illustrated by the big progress bar above) will give you a maximum of 30% extra loot.  

6 Hours Trip

6 hours

12 Hours Trip

12 hours

24 Hours Trip


  • Additionally, a Community Bonus can earn teams up to 30% more Iron Pellets, Copper Beads and Tin Scraps. This bonus is determined by how well the train did as a whole and applies only to the crafting loot shown in the reward categories above.
  1. Jason
    September 27, 2013 at 3:06 AM

    How would one get the Claw Shot Base and what does it do?

    • September 27, 2013 at 3:27 AM

      That I have no idea yet, I will find out and let you know.

      • tan ethan
        September 27, 2013 at 5:10 AM

        It sucks dont get it

    • September 29, 2013 at 2:50 AM

      It’s for sale in Claw Shot City and when you use it together with Cactus charms you get an extra bonus, but only in CSC so probably not worth it except for collectors.

  2. September 27, 2013 at 8:26 AM

    So what is the claw shot base? If you can say it sucks, that means you know what it is right? 😀

  3. chen heng
    • September 27, 2013 at 10:25 AM

      From the look of the stats, doesn’t seen it’s worth getting.

      • September 28, 2013 at 3:53 AM

        but when used with SLAC I or II it gives + 1000 power . If used with Cactus Charm and SLAC I or II it will be +2500 Power .. http://prntscr.com/1tx7ze <—

  4. Wang Xuan
    September 28, 2013 at 1:15 PM

    CSB ONLY works in CSC though, so it’s not worth the 350FG.
    In game trap-smith description: “Equip this base with either the S.L.A.C. or the S.L.A.C. II while in Claw Shot City to receive a power bonus while hunting.”

    Rule of thumb: read through all accessible info before making a decision.

  5. September 29, 2013 at 2:53 AM

    Once someone on the team has caught the Warehouse Manager mice and triggered a Supply Rush, is it useful to keep the Supply Schedule Charms armed for those 5 hunts or is it better to save them?

    • September 29, 2013 at 3:00 AM

      Good question, I was about to add that tips in. I disarm them and use luck charms or any other charms that help you catch the hoarders. So basically I save the Supply Schedule Charms until the rush is over.

    • September 29, 2013 at 3:45 AM

      I mean would they help you get more crates once the rush has started…

      • September 29, 2013 at 4:13 AM

        It certainly do help you get more crates if you continue arming them as they give 3% power and 5 luck bonus. However I tend to switch to chrome charms or anything that give you a boost, this way I save the Supply Schedule Charms to reactivate the rush again after 5 hunts. Tho if you have a good supply of fool’s gold, then you can feel free to continue using the supply schedule charm.

    • September 29, 2013 at 4:46 AM

      OK that’s what I thought. Thanks 🙂

  6. September 29, 2013 at 7:32 PM

    The good thing with 5 in a team is that anyone catching the supply manager will trigger 5 hunts for the entire team however if one is offline and not completing the 5 hunts, the supply manager won’t be seen for a while until all the 5 hunts are cleared. Is that true?

    • September 30, 2013 at 12:53 AM

      Good question, I had never tried with a 5 men team. However I am pretty sure the 5 hunts are counted individually. If one person is offline does not affect the rest of the team. However if he or she don’t use it up then it will just be wasted. Would be great if anyone can confirm this 🙂

      • September 30, 2013 at 1:07 AM

        I have tried but have no confirmation yet.
        As the member is offline while the 5 hunts have been completed, so far the supply manager has not appeared. It would be difficult to say whether it is a pure attraction issue or because the 5 hunts have not been completed for all.

      • September 30, 2013 at 1:10 AM

        Yeah it makes sense, since one member had not completed it, it might not able to reactivate another one. Or maybe you just have bad luck, I reckon other then the offline friend, the rest of the team who had already finish the rush can attract the warehouse manager again. I will keep an eye on those details and let you know when I find a confirmation.

    • October 1, 2013 at 11:24 AM

      I have caught a warehouse manager while a supply rush was on (triggered by another team member), so it is possible if you still have the supply schedule charm armed. However it didn’t reactivate or extend the supply rush. He does drop some crates though.

      • October 1, 2013 at 11:52 AM

        Thanks for confirming Julio that really ironed out all the mysterious and confusions we had.

  7. September 30, 2013 at 1:14 AM

    Some have trapchecks at 00 therefore there is a chance that the royal crates/repellents could be wasted. I found that you could actually carry a repellelent to the next tourney.

    • September 30, 2013 at 1:47 AM

      Oh you could actually carry repellent to the next tourney? That would be great, so only crates and fuels are not able to carry to the next train trip?

      • September 30, 2013 at 2:46 AM

        Some with 2 repellents were unable to carry…not sure if it was a bug or not.

      • September 30, 2013 at 3:33 AM

        I think it’s meant to be like that, shouldn’t able to carry over to next trip. Cause both crates and fuels are non-carryable.

      • September 30, 2013 at 6:05 AM

        I have just got a repellent at the last trapcheck and could not use. When I clicked on repellent, it said that I own 1.

      • October 1, 2013 at 9:21 AM

        Apparently it is a bug but up to this moment still can carry crates, repellents and nuggets.

  8. September 30, 2013 at 12:05 PM

    Apparently, when you accumulate fuel nuggets in excess of 10, you get 2 points for each of the next 10. Someone posted that that makes 20 pts at 15 nuggets, which is max and that you get an extra 5 pts for 20 fuel nuggets. Is this extra 5 pts for the 20 pts, or 20 nuggets in which case the number should be higher?

    • October 1, 2013 at 11:29 AM

      It’s true each nugget from 11 to 19 is worth 2 fuel points instead oj just 1, and then when you reach 20 (the limit) it goes up to 35. It’s the same method the devs used for collecting dewdrops in Living Garden.

      • October 1, 2013 at 11:50 AM

        Yup, thanks for the info, I will update how the pattern goes now. Thanks for mentioning all these.

  9. October 5, 2013 at 7:43 AM

    Any comment about which trap to be bought in the first place?

    • October 5, 2013 at 2:57 PM

      I am still thinking myself. Let you know when I make up my mind.

      • October 16, 2013 at 11:23 PM

        I go Engine doubler (highest power bonus), then supply grabber (to get a quick rise in the train starts helps a lot psychologically) last bandit deflector (fewer raiders mean fewer gold and loot drops are limited to 1 copper for automice).

  10. October 6, 2013 at 7:58 AM

    hello, Do u know what train badges are for?

  11. October 8, 2013 at 10:09 PM

    12 train points = 1 hunter, that is the total of train points but there is a big question how is the active posters affecting the ride because every poster decrease a breed and helps to attract another

    • October 8, 2013 at 10:27 PM

      i mean poster affects some breeds “passengers” how is the effect on the attraction in the breeds of the train??

    • October 9, 2013 at 12:28 AM

      Guess you were on a 6 hours train and it transforms to 12 points per hunter. Actually the calculation is per team, if there are 50 teams then each team will be 36 train points, that explains why the team target is different on each train.

      My understanding is that there is a unique population of mice for each hunt and it remains constant over time (i.e., each hunter will face the same population), the number of mice wont decrease. Then attraction will depend on trap/bait attraction or special event (e.g., trigger of supply hoarders), and whatever or how many being caught wont affect the next hunt.

  12. October 15, 2013 at 5:33 AM

    When defending against raiders, if you clear a full wave of 10 raiders, you’ll get an extra 10 train points.

  13. Michael
    October 18, 2013 at 1:39 PM

    There’s a super sleeper category now. You might want to put that in 🙂

  14. octavian
    October 23, 2013 at 4:21 AM

    Do trap checks happen before or after the stage switch? (i.e. from river to bridge)

    • November 8, 2013 at 12:47 AM

      Trapcheck at 00 happens before the switch, as you can see it is then counted as 59. The problem is that you cannot do anything right after the trapcheck as the switch is right at 00. I have complaint to devs who said would be looking at a solution for the unfair treatment to those who are having trapchecks at 00.

      • November 13, 2013 at 1:19 AM

        Now you can carry a maximum of 10 of each to the next train.

  15. Jiayit
    November 7, 2013 at 11:05 PM

    If you’re ridin’ solo, is it better to jump on a fully packed train or an empty one, will the team goal decrease or increase for ea? Thanks!

    Also, which trap do you recommend we get first, among the 3.

    • November 8, 2013 at 12:55 AM

      If you are doing solo, it depends on how good your traps are and how much are you willing to invest (superbrie and charms).

      The tram goal is calculated by the number of passengers on one train (if 150/150 then target for that train is 7200; the team target depends on the number of teams that is present on the train, if 50 teams then team target=7200/50=144).

      For me I went for engine doubler (mice in canyon are strongest and the trap has highest power bonus) then supply grabber (faster to get than bandit) then last bandit deflector. Someone goes for bandit first, I guess this depends on how “bad” you are in catches, go for the trap that can provide you with better catches first. Remind you that these 3 traps are having 0 attraction bonus, if you are not using superbrie, you’ll see more ftas.

    • November 8, 2013 at 12:58 AM

      From my experience, fully packed trains usually give a lower team target but it depends really on your luck. If more solo player teams are there you’ll get a lower target.

  16. dickens
    May 6, 2014 at 1:53 PM

    20 fuels give 35 train points

  17. MH
    July 23, 2014 at 1:41 AM

    Leaving your hunting team make you leave the train early, the unused supplies will be gone?

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