Stage 22 – Iceberg
Last Updated on: May 30th 2013
– Corrected a few mistakes
— On subsequent run you can still encounter Icewing mouse with either MK I or MK II, just MK I will be more difficult to catch it
— In stage 5 – Icewing’s Lair charms are not required as you will no longer get pushed back
- Added information about the Hidden Depths
Prerequisites
- Completed Stage 21
- Purchased Steam Laser Mk. I
Required Rank
Preparation
- Trade in War Scraps for Wax Charms or Sticky Charms in the charm shoppe.
- Equipping Wax Charms give you a progress bonus of 1 foot whenever you catch a Bergling.
- Equipping Sticky Charms will prevent you from moving backward when you miss a Bergling.
- *Highly recommended to equip Sticky Charms to have best progression per hunt.
- Before start drilling down the iceberg, crafting the new bases will help advance through the iceberg faster. *However there is really no need to craft all of them, as the whole goal here is to catch the IceWing and craft your Steam Laser’s Mk. 3 trap. I recommends you just craft Remote Detonator Base and/or Hearthstone Base. Only craft all bases if you planning to hunt for all 3 chests. The recipes are listed below:
- Magnet Base
Magnet Base Blueprints | 1 |
Bottled Cold Fusion | 3 |
Wire Spools | 5 |
Frosty Metal | 5 |
Heating Oil | 2 |
- Remote Detonator Base
Remote Detonator Base Blueprints | 1 |
Bottled Cold Fusion | 3 |
Wire Spools | 8 |
Frosty Metal | 2 |
Heating Oil | 1 |
- Spiked Base
Spiked Base Blueprints | 1 |
Bottled Cold Fusion | 6 |
Wire Spools | 5 |
Frosty Metal | 5 |
Heating Oil | 10 |
Splintered Wood | 50 |
- Hearthstone Base
Hearthstone Base Blueprints | 1 |
Bottled Cold Fusion | 10 |
Wire Spools | 14 |
Frosty Metal | 8 |
Heating Oil | 8 |
Note: If you don’t have enough material to build all of them, the first one you should craft is Remote Detonator Base, because it covers the longest distance from 600 feet to 1600 feet. For a full detail trap/base comparison jump to Trap Comparison section of this guide.
Special Area Notes
Area Map
- There are 6 different classes in this area, which are as follow:
- Berglings: Living Ice, Polar Bear, Snow Slinger, Snow Sniper, Snow Soldier, Snowblind, Wolfskie, Iceblock, Incompetent Ice Climber
- Tunnel Rats: Ice Breaker, Chipper
- Brutes: Mammoth Mouse, Snow Bowler, Yeti
- Bomb Squad: Saboteur, Stickybomber, Heavy Blaster
- Zealots: Water Wielder, Iceblade
- Generals: Lord Splodington, Princess Fist, Lady Coldsnap, General Drheller
- (no listed class): Frostlance Guard, Frostwing Commander, Icewing
- There are 5 different stages as you go down the iceberg:
- Treacherous Tunnels (1~300 feet)
- Brutal Bulwark (301~600 feet)
- Bombing Run (601~1600 feet)
- The Mad Depths (1601~1800 feet)
- Icewing’s Lair (1800 feet)
- The Hidden Depths (1800~2000 feet)
- The Three Chests:
- Treasure Chest (Finish before 275 hunts)
Gold | 100,000 |
Points | 150,000 |
Bottled Cold Fusion | 1 |
Wire Spools | 2 |
Frosty Metal | 2 |
Heating Oils | 2 |
Sticky Charms | 5 |
Wax Charms | 5 |
Ultimate Luck Charms | 2 |
Diamond Drill Bits | 1 |
- Strong Box (Finish before 350 hunts)
Gold | 75,000 |
Points | 100,000 |
Bottled Cold Fusion | 1 |
Wire Spools | 2 |
Frosty Metal | 2 |
Heating Oils | 2 |
Wax Charms | 5 |
Ultimate Luck Charms | 1 |
- Supply Chest (Finish before 425 hunts)
Gold | 50,000 |
Points | 50,000 |
Bottled Cold Fusion | 1 |
Wire Spools | 1 |
Frosty Metal | 1 |
Heating Oils | 1 |
Sticky Charms | 5 |
Luck Charms | 5 |
- Note: All three treasure chests will be re-spawned after you finish each run.
Stage 1 – Treacherous Tunnels (1~300 feet)
Trap Setup
Steam Laser Mk. I | Magnet Base* | Gouda |
![]() |
![]() |
![]() |
345,000 gold | 48,500 gold | 600 gold/piece |
* Can substitute with Snake Jade Base or Molten Shrapnel Base while you still haven’t craft the Magnet Base
Note: Highly recommended to equip Sticky Charms to have best progression per hunt.
- Catching Tunnel Rats and Berglings here will give you a good progress in this area
- Magnet base will increase attraction in this stage
- At 300 feet you will encounter the general, you required to catch one before you can move on further. Catching a general will give you a Bottled Cold Fusion (collect this will help you craft the new bases)
Stage 2 – Brutal Bulwark (301~600 feet)
Trap Setup
Steam Laser Mk. I | Spiked Base* | Gouda |
![]() |
![]() |
![]() |
345,000 gold | 97,500 gold | 600 gold/piece |
* Can substitute with Snake Jade Base or Molten Shrapnel Base while you still haven’t craft the Spiked Base (Magnet Base can also help here)
Note: Highly recommended to equip Sticky Charms to have best progression per hunt.
- Brutes and Berglings will be encountered here, but Brutes are very strong and they will push you back if you encountered them.
- Using the Spiked Base will prevent you from pushed back by Brute mice
- Encounter the general and collect the Bottled Cold Fusion
Stage 3 – Bombing Run (601~1600 feet)
Trap Setup
Steam Laser Mk. I | Remote Detonator Base* | Gouda |
![]() |
![]() |
![]() |
345,000 gold | 48,500 gold | 600 gold/piece |
* Can substitute with Snake Jade Base or Molten Shrapnel Base while you still haven’t craft the Remote Detonator Base (Magnet Base/Spiked Base could also be used here)
Note: Highly recommended to equip Sticky Charms to have best progression per hunt.
- Bomb Squad mice are abundant here, you could also encountered the mice types from the previous areas.
- Progress bonus will be given if you catch Bomb Squad mice with Remote Detonator Base
- Encounter general and collect more Bottled Cold Fusion
Stage 4 – The Mad Depths (1601~1800 feet)
Trap Setup
Steam Laser Mk. I | Hearthstone Base* | Gouda |
![]() |
![]() |
![]() |
345,000 gold | 147,500 gold | 600 gold/piece |
* Can substitute with Snake Jade Base or Molten Shrapnel Base while you still haven’t craft the Hearthstone Base (Magnet Base/Spiked Base/Remote Detonator Base could also be used here)
Note: Highly recommended to equip Sticky Charms to have best progression per hunt.
- Zealot mice will appear here frequently. Zealots does not provide any bonus for catching them, but you will be pushed back if you miss.
- Hearthstone Base will reduce attraction to Zealot mice
- Encounter general and collect Bottled Cold Fusion
Stage 5 – Icewing’s Lair
Trap Setup For First Run
Steam Laser Mk. I | Molten Shrapnel Base* | Gouda |
![]() |
![]() |
![]() |
345,000 gold | 720,000 gold | 600 gold/piece |
* Can substitute with Snake Jade Base, Spellbook Base or Magnet Base/Spiked Base/Remote Detonator Base/Hearthstone Base
Note: Highly recommended to equip Sticky Charms to have best progression per hunt.
- On your first run using the Steam Laser Mk. I, you will not encounter the Icewing mouse, on your subsequent runs, she will be appearing here after you crafted the Steam Laser Mk. II
- For your first run, you will have to catch the Frostwing Commander. This mouse also drops a Well-Sealed Canister, a Drill Charge, and 4 War Scraps.
- Now you can craft the Steam Laser Mk. II with the following recipe:
Steam Laser Mk. I Parts* | 1 |
Bottled Cold Fusion | 4 |
Wire Spools | 15 |
Frosty Metal | 15 |
Heating Oil | 15 |
Well-sealed Canister | 1 |
* Steam Laser Mk. I Parts can be obtained from mashing the Steam Laser Mk. I Trap.
- Now you can go ahead with your 2nd run!
Trap Setup For Subsequent Run
Steam Laser Mk. II* | Molten Shrapnel Base** | Gouda |
![]() |
![]() |
![]() |
345,000 gold | 720,000 gold | 600 gold/piece |
* Can substitute with Steam Laster Mk.III after your 2nd run
** Can substitute with Snake Jade Base, Spellbook Base or Magnet Base/Spiked Base/Remote Detonator Base/Hearthstone Base
- By doing the run again (either using MK II or use MK I again) and without crashing the last chest, this time you will encounter the Icewing mouse and she will drops a Steam Nine, a Drill Charger and 10 War Scraps.
- Upon catching the Icewing mouse, your Steam Laser Mk. II will be broken, don’t worry it’s just perfect. Now you can craft Steam Laser Mk. III using the following recipe:
Steam Laser Mk. II Parts | 1 |
Steam Nine | 1 |
* Steam Laser Mk. II Parts can be obtained when Steam Laser Mk.II is broken/smashed
- Now you can go for more runs here and start crafting the special bases for each stages. (Crafting recipes can be found under the preparation section)
- Recommended order of crafting the special set of bases:
- Remote Detonator Base (After first run)
- Magnet Base (On second run or third)
- Spiked Base
- Hearthstone Base
- Upon catching IceWing you will have a chance of getting a Deep Freeze Base Blueprints from it. After obtaining this blueprint now you can craft the new base using the following recipe:
Bead of Slumber* | 1 |
Deep Freeze Base Blueprints | 1 |
Steam Nine | 1 |
Bottled Cold Fusion | 6 |
Tiny Platinum Bar** | 6 |
Frosty Metal | 18 |
Wire Spool | 20 |
Stale SUPER|Brie+ | 22 |
Living Shard*** | 32 |
* Bead of Slumber can be purchased from Catacomb General Store
** Tiny Platinum Bar can be purchased from Training Grounds General Store
*** Living Shard can also be purchased from Digby General Store
Trap Stats
Cost: 362,000+ gold
Points Required: 25,500,000
Power: 35
Power Bonus: 0%
Attraction Bonus: 0%
Luck: 0
Cheese Effect: Uber Fresh
Special Effects in Iceberg: 700 Power, 9 Luck
- NOTE: To get into the next stage The Hidden Depths, you must equip your Deep Freeze Base while catching Icewing and you must catch the Deep mouse before 250 hunts in Iceberg, if you fail to do so you will be kicked out of Iceberg and back to Slushy Shoreline.
Stage 6 – The Hidden Depths (1800 ~ 2000 feet)
Trap Setup
Steam Laser Mk. III | Deep Freeze Base | Gouda |
![]() |
![]() |
![]() |
345,000 gold | 362,000+ gold | 600 gold/piece |
* You required to use Deep Freeze Base while catching Icewing to get into the Hidden Depth, however upon getting into this region you maybe change to your best base available to advance faster in this area.
- Now the Deep Freeze Base is useless in most areas outside of Iceberg as it only give 30 power, however it gives a bonus of 700 power and 9 luck in the Icewing’s Lair, Hidden Depth and the Deep Lair regions of Iceberg. (The Hidden Deep region is now added to the description above)
- You might also consider buying the Ice Drill Mk. I or Ice Drill Mk. II at the general store (First purchase with 3 free drill charges). You can also buy more drill charges with 5,000 gold, 5 War Scrap, and 2 Bottled Cold Fusion each. This will ultimately speed up your progress and prevent loosing your first or 2nd chest.
- Now you have crafted the final Steam Laser Mk. III, what you now might want to work on is getting all 3 chests. In order to do that you need to maximize the amount of distance you go down on each hunt. As being mentioned before getting all the new bases will help significantly in advancing through iceberg to get the 3 chests. Here is an example list that compares all the trap setup with how much they could possibly help you go down the ice per hunt.
Tunnels:
MK1/Dragon/Super Luck: 5.83
MK1/Dragon/Wax: 5.97
MK1/Dragon/Sticky: 6.05
MK1/Magnet/Super Luck: 7.45
MK1/Magnet/Wax: 7.39
MK1/Magnet/Sticky: 7.52
MK2/Dragon/Super Luck: 6.37
MK2/Dragon/Wax: 6.51
MK2/Dragon/Sticky: 6.48
MK2/Magnet/Super Luck: 8.06
MK2/Magnet/Wax: 7.98
MK2/Magnet/Sticky: 8.05
Bulwark:
MK1/Dragon/Super Luck: 2.94
MK1/Dragon/Wax: 3.19
MK1/Dragon/Sticky: 3.31
MK1/Spiked/Super Luck: 3.34
MK1/Spiked/Wax: 3.65
MK1/Spiked/Sticky: 4.00
MK2/Dragon/Super Luck: 3.42
MK2/Dragon/Wax: 3.68
MK2/Dragon/Sticky: 3.66
MK2/Spiked/Super Luck: 3.73
MK2/Spiked/Wax: 4.04
MK2/Spiked/Sticky: 4.27
Bombing Run:
MK1/Dragon/Super Luck: 5.31
MK1/Dragon/Wax: 5.26
MK1/Dragon/Sticky: 5.34
MK1/Remote/Super Luck: 6.87
MK1/Remote/Wax: 6.80
MK1/Remote/Sticky: 6.99
MK2/Dragon/Super Luck: 5.87
MK2/Dragon/Wax: 5.81
MK2/Dragon/Sticky: 5.81
MK2/Remote/Super Luck: 7.54
MK2/Remote/Wax: 7.44
MK2/Remote/Sticky: 7.56
Mad Depths:
MK1/Dragon/Super Luck: 2.07
MK1/Dragon/Wax: 2.19
MK1/Dragon/Sticky: 2.29
MK1/Hearthstone/Super Luck: 2.56
MK1/Hearthstone/Wax: 2.78
MK1/Hearthstone/Sticky: 3.22
MK2/Dragon/Super Luck: 2.41
MK2/Dragon/Wax: 2.55
MK2/Dragon/Sticky: 2.55
MK2/Dragon/Chrome: 2.62
MK2/Hearthstone/Super Luck: 2.96
MK2/Hearthstone/Wax: 3.19
MK2/Hearthstone/Sticky: 3.51
MK2/Hearthstone/Chrome: 3.18
Original Forum post
Constant update data
Special thanks to Chad Moore for providing these datas and the model.
- From the above table it’s clear that using the specific bases that my guide said will improve how far you can dig down per hunt in each area. The best setup is highlighted with green, and so far the data collected by Chad Moore is only up to Mk II, but from the look of the data Mk III will surely make a bit better progress then Mk. II due to the additional luck and power bonus.
- Conclusions:
- Best Trap: Steam Laser Mk. III
- Best Base: Specific Base of each area mentioned in the trap setup sections above
- Best Charm: Sticky Charm
- Best Cheese: SB+ (But Gouda is good enough)
Advance to Stage 23 – Seasonal Garden
I can see a blueprint on a boottle in the left of the iceberg… How and where use cold fusion bomb??
Collapsing tunnel appear at left when a boat appear on the iceberg
I guess some errors are here.
For the 3 chests….finish before 275/350/425 hunts (not feet).
The content of strong box should be 75,000 gold and 100,000 points.
Corrections are made, thanks for letting me know the mistakes.
This “Note: Highly recommended to equip Sticky Charms to have best progression per hunt.” under Icewing’s Lair (first and subsequent run) should be removed? Or probably state that Sticky charms aren’t needed there…since you won’t be pushed back either way 🙂
Hmm good point, edits will be made.
shouldnt it be better to use wax charms in Brutal Bulwark and The Mad Depths? since the mice in these places give little progress.
Check the statistics at the end of the guide, using sticky charm give better average progress.
I only use wax in the first section, if at all. Sticky for all others.
But, that is using all the section appropriate bases.
I used wax and sticky. Wax is better when u hav all the bases and steam laser mk3, and sticky is better when u dont hav the base.
Thanks for a great guide
Some corrections for: Stage 5 – Icewing’s Lair
1) “Note: Highly recommended to equip Sticky Charms to have best progression per hunt.”
correction: Sticky / wax charms aren’t needed here. You aren’t pushed back if you miss.
2a) On your first run using the Steam Laser Mk. I, you will not encounter the Icewing mouse, (correct) …
2b) on your subsequent runs, she will be appearing here after you crafted the Steam Laser Mk. II (incorrect)
2c) By using Steam Laser Mk. II and without crashing the last chest, this time you will encounter the Icewing mouse (incorrect)
correction: For subsequent runs, icewing will appear whether you have your MK II or not. Did my second run with MK I, and thought that since I hadn’t crafted my MK II, I would just come across the ‘second in command’ again. Took me a bit , but I caught icewing (and got deep freeze base bp for my trouble – along with everything else ).
I opted to craft magnet and remote detonator and try to do a second run hoping for strongbox. Finished at 344 hunts
Thanks for the feedback, I will adjust my guide base on the feedbacks 🙂
Dex, is it okay using SJB W/o Crafting Magnet, Detonator, Spike, Heartstone, Or Msb ?
Not desirable, because those base is more effective for each area.
hey dex, shouldn’t the magnet base be crafted first? it can be used in both the tunnels and the bombing run.
Dex, how can we craft the bases without going on a run? We cannot get the Bottled Cold Fusion before going on the run.
Should I craft the special bases or MK2 first? If the base, which one?
U must craft MK2 first after finished the first run, and then craft remote detonator after beat the general at brutal bulwark at the second run(u get 3 bottle cold fusion if at the first run u get a chest)
note: u must get enough Wire Spools, Frosty Metal, and Heating Oil before starting the second run.
Thanks! This helped me alot!
You may wish to add SLM3 to your comparisons.
hello
Is using POT and GTB any better?
How can I beat the iceberg before hunt #275?
I have crafted the magnet, spiked and remote base and i’m using the steam laser mk III, sticky charm and gouda cheese.
Yet i’m already at hunt #273 when I’ve reached the Mad Depths. What am I doing wrong?
(I could have used the drill, but even then I wouldn’t finish the Mad Depths in time)
Did you use SB+ all the way?
I was using gouda cheese. I thought it would be good enough, but perhaps I’ll have to use SB+. Thanks for the advise. I will start storing SB+ and try it again. Hopefully that will be enough. Tnx!
I’m not up to this point, but I now have the ice blaster from 2013 GWH, Should I still use Steam lasers?
The power of steam laser III is better but the luck of glacier is higher.
My working shows that catch rates of steam laser III are exactly the same as glacier gautier (the upgraded version of ice blaster). Their attraction rate is the same and the only difference is that glacier has a fresher cheese effect. Depending on which cheese you are using, almost indifferent.
It’s enormous that you are getting ideas from this post as well as from our argument made at this
place.
I’m now on my fourth run, and still haven’t managed to get to Icewing’s Lair in time to catch her. I have the mark 2 trap and Molten Shrapel base, Gouda and both sorts of charm – how do I ever get to move on? Very frustrating!! 🙂
Woots, a question, Chrome Phantasmic Oasis is strong enough to cover MK2 and MK3 in iceberg hunt ?
Its a great guide as it clearly mentions the trap setups and precautions as well as the recommended advice….thnxxx a lot
great guide, I love it
Great guide!
Iceberg question. I need more Wire Spools, Heating Oils, Frozen Metals, etc. that I need to go to the Slushy Shoreline to get.
Question: If I leave the Iceberg, do I lose my progression, or does it remember where I got to?
I was assured it doesn’t reset, so I’ve tried it and yes, it is correct. Your Iceberg progress is not reset by travelling to other areas.
I do not see many comments here, it means you have low traffic. I know how to make your page go viral. If you want to know simply search in google for:
Kimting’s Method To Go Viral
Questions: I have MK3 and POT (all needed bases too). Must I use MK3 to progress? And, is MK3 required to catch Icewing or does POT work?
UPDATE: found that Ys asked a similar question, but no answer.Is this thread dead?
Pot or School of Sharks work great against icewing(or use the rune shark trap). To unlock the hidden depths, you need to use the deep freeze base to catch Icewing. You will get a prompt that your deep freeze base is glowing after you catch the final general. Equip your deep freeze base, catch icewing and then hunt through the hidden depths and catch the deep mouse.
which is better for first run, super or gouda?
gouda is enough
I think using the new golem guardian trap with the hydro skin is a good replacement for the steam laser.
why is the iceberg base NOT mentioned?