Stage 26 – Fiery Warpath
Prerequisites
- Caught at least 1 of each of the following mice:
- Technic King mouse
- Mystic King mouse
- Silth mouse
- After you have all the required mice caught, go to Seasonal Garden and collect the Sandtail Call to Arms from one of the following mice:
- Spring: Spring Familiar and Puddlemancer mice
- Summer: Firebreather Mouse
- Fall: Fall Familiar and Harvest Harrier mice
- Winter: Bruticle mouse
- Stock up a lot of brie (You may use Gouda instead, as it does give better attraction, however it may cost more than it’s worth)
Required Rank
New Mice
Special Area Notes
Fiery Warpath has a total of four waves, each wave you have a set amount of mice that you need to defeat before moving to the next. Looking at the HUD (head-up display) below your statistics you can see icons of all the mice you need to defeat. These mice are divided into classes, by hovering over the icon it will shows you which class it belongs to and what power-type of trap they are weak against. The HUD also displays your current streak, which mouse are you making a streak on and which wave you are on.
Making Streaks
Streaks are achieved by catching the same class of mouse in consecutive hunts, without any misses or fail to attract. (Streak and progress in Fiery Warpath will not be affected if you leave and come back) Streaks are not easy to achieve, because all these other class of mouse will be attracted by you, however to focus attraction mainly on 1 class of mouse, charms from this area should be used.
Go ahead and jump into the Charm Shoppe, charms here will increase your chance of attracting mice from a particular class. You may notice that these charms comes in two different strengths, normal and “super”. Normal charms can be purchased with Ionized Salt and some gold, and the “super” charms require Magic Essence to purchase. The difference between them is that Super Charms give a power bonus to the particular class of mice that it attracts.
The importance of streaks
Making streaks is very important, because after a set of streaks you will repel additional amount of mice. The system is explained below:
- 3 streaks – repels 2 additional mice of that class
- 6 streaks – repels 4 additional mice of that class
- 9 streaks – repels 6 additional mice of that class
Note: 7 streaks+ is a little different, upon achieving a streak of 7 there is a chance of encountering the Gargantuamouse and it will end your streak. From this point on the higher streak you get the higher the chance of encountering the Gargantuamouse. However catching a Gargantuamouse will give you Flameshards, which are needed to craft the big 3 traps later on.
Strategy to catch the Gargantuamouse
Gargantuamouse is weak against dragonic traps, therefore it is recommended to use Ice Maiden to catch them. Due to Dragonic traps are not effective towards other mice in Fiery Warpath, the timing to switch to Ice Maiden is important.
At which streak you switch your trap is dependent on your focus
- If you are focusing on repelling mice of Fiery Warpath, switch the trap at streak 9
- If you are focusing on catching Gargantuamice for Flameshards, switch the trap at streak 8
Support Class
There are two support class mice in each wave up until wave 3, these two mice are as follow:
- The Crimson Commander mouse – upon catching it, you will repel a few mice from all classes and the number you can repel is equal to the number of streak you are currently on. You will only repel 1 if you don’t have a streak.
- The Caravan Guard mouse – upon missing this mouse, it may reinforce the wave. (Increase the number of mice in each class) Tho if you have enough friends hunting in Fiery Warpath with you, they will help you prevent the reinforcement. (The more friend you have hunting in the same area the higher the chance they will help you prevent the reinforcement, however they have to be online at the time)
Note: Using Super Brie + to hunt in this area will increase the attration to Crimson Commanders, and decrease the attration to Caravan Guards.
Now there should be enough info for you to repel these waves, so let’s get started!
— Wave 1 —
Wave 1 is the easiest to repel, where all the mice are weak against physical traps.
Mouse | Amount | Weakness | Class |
Desert Soldier | 35 | Physical | Warrior |
Vanguard | 35 | Physical | Scout |
Desert Archer | 35 | Physical | Archer |
Trap Setup
Enraged RhinoBot* | Spellbook Base | Brie |
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1,300,000+ gold | 1,296,000 gold | 200 gold/piece |
* Can substitute with Chrome RhinoBot
Charm Setup
Using charms for the warrior, scout and archer class will help you focus on one particular class, and they will help you achieve more streaks and speed up your progress. The total cost of the charm including the ionised salt is 800 gold and the total cost of each hunt including the Brie (200 gold) is 1,000 gold. While the mice here gives you an average of 4,000 gold, therefore you will still be profiting.
- Warpath Warrior Charm for Desert Soldiers
- Warpath Scout Charm for Vanguard
- Warpath Archer Charm for Desert Archer
Using of Super Charms
The use of super charms instead of the normal charms will increase your correct attraction to a particular class of mice. Normal charms attract 85% correct class, while super charms attract 90% of the correct class with bonus to catch rate. (This applies to all other “waves”) Therefore consider using the super charms if you got the resources to do so. The crafting recipe of the super charms can be find at the end of Wave 2 of this guide.
Main Tips
- Arm your charms and eliminate 1 whole class of mice at a time
- Support mice will retreat completely as soon as there are less than 10 mice in the entire wave
- Upon defeating this wave will gain you a Commander’s Charm
— Wave 2 —
In wave 2 more power types appear with additional classes and they are weak against different power-types.
Mouse | Amount | Weakness | Class |
Flame Warrior | 40 | Physical | Warrior |
Sentinel | 40 | Physical | Scout |
Flame Archer | 40 | Physical | Archer |
Sand Cavalry | 45 | Tactical | Cavalry |
Inferno Mage | 20 | Hydro | Mage |
Special loots are dropped by the 2 new mice
- Sand Cavalry – Desert Horseshoe
- Inferno Mage – Heatproof Mage Cloth
Trap Setup
For Warrior, Archer and Scout
Enraged RhinoBot | Spellbook Base | Brie |
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1,300,000+ gold | 1,296,000 gold | 200 gold/piece |
For Cavalry
Zugzwang’s First Move | Spellbook Base | Brie |
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1,030,000 gold | 1,296,000 gold | 200 gold/piece |
For Mage
Steam Laser Mk.III | Spellbook Base | Brie |
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849,650+ gold | 1,296,000 gold | 200 gold/piece |
Charm Setup
- Warpath Warrior Charm for Flame Warrior
- Warpath Scout Charm for Sentinel
- Warpath Archer Charm for Flame Archer
- Warpath Cavalry Charm for Sand Cavalry
- Warpath Mage Charm for Inferno Mage
Main Tips
- Collecting the drops from Sand Cavalry and Inferno Mage, you can craft the specific charms for these two classes of mice to increase the chance of achieving streaks on them.
- Use the following recipe to craft them:
Heatproof Mage Cloth | 1 |
Ionized Salt | 1 |
Simple Orb | 1 |
Charmbits | 2 |
Warpath Cavalry Charm
Desert Horseshoe | 1 |
Ionized Salt | 1 |
Simple Orb | 1 |
Charmbits | 2 |
For an additional of power, you may use some Magic Essence to craft the following charms instead.
Super Warpath Mage Charm
Heatproof Mage Cloth | 1 |
Magic Essence | 1 |
Simple Orb | 1 |
Charmbits | 2 |
Super Warpath Cavalry Charm
Desert Horseshoe | 1 |
Magic Essence | 1 |
Simple Orb | 1 |
Charmbits | 2 |
Note: Charmbits can be purchased from Mountain Charm Store, Simple Ores you can hunt from Mountain (To increase the effectiveness of you hunt use Prospector’s Charms)
- Support mice will retreat once there are 18 mice or less are remained in the wave
- Upon finishing the complete wave you will obtain another Commander’s Charm
- If this is not your first run and you don’t have enough money to craft the Cavalry and Mage charms, and assume that you had obtained Sphynx Wrath. After you have repelled the Warrior, Scout and Ranger, switch your trap to Sphynx Wrath and repel all the mice from the Cavalry class first then change to Hydro. (This is a better way to speed up the progress as the Cavalry is the majority of the last 2 waves) – [Remember only do this if you don’t have the gold to craft the charms]
— Wave 3 —
In this wave another mouse decided to come join the fun, the Flame Ordnance mouse . This mouse is such a trouble maker, it’s part of a class that doesn’t have any charm corresponds to help streak them and it’s weak against Arcane. While Arcane is resisted by all the other mice in this wave. Therefore these mice should be repelled at the end.
Mouse | Amount | Weakness | Class |
Crimson Titan | 50 | Physical | Warrior |
Crimson Watch | 50 | Physical | Scout |
Crimson Ranger | 50 | Physical | Archer |
Sandwing Cavalry | 60 | Tactical | Cavalry |
Magmarage | 30 | Hydro | Mage |
Flame Ordance | 20 | Arcane | Artillery |
Special loots are dropped by
- Sand Cavalry – Desert Horseshoe
- Inferno Mage – Heatproof Mage Cloth
Trap Setup
For Warrior, Archer and Scout
Enraged RhinoBot | Spellbook Base | Brie |
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1,300,000+ gold | 1,296,000 gold | 200 gold/piece |
For Cavalry
Zugzwang’s First Move | Spellbook Base | Brie |
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1,030,000 gold | 1,296,000 gold | 200 gold/piece |
For Mage
Steam Laser Mk.III | Spellbook Base | Brie |
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849,650+ gold | 1,296,000 gold | 200 gold/piece |
For Artillery
ACRONYM | Spellbook Base | Brie |
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849,650+ gold | 1,296,000 gold | 200 gold/piece |
Charm Setup
- Warpath Warrior Charm for Crimson Titan
- Warpath Scout Charm for Crimson Watch
- Warpath Archer Charm for Crimson Ranger
- Warpath Cavalry Charm for Sandwing Cavalry
- Warpath Mage Charm for Magmarage
Main Tips
- Basically repel all the warrior, scout and archer classes first. Follow by cavalry and mage classes and leave the Artillery last.
- If this is not your first run and you don’t have enough money to craft the Cavalry and Mage charms, and assume that you had obtained Sphynx Wrath. After you have repelled the Warrior, Scout and Ranger, switch your trap to Sphynx Wrath and repel all the mice from the Cavalry class first then change to Hydro and last onto Arcane trap. (This is a better way to speed up the progress as the Cavalry is the majority of the last 3 waves) – [Remember only do this if you don’t have the gold to craft the charms]
- Support mice will retreat as 26 or less of the mice are remain in the wave
- Upon defeating the entire wave you will obtain another Commander’s Charm
— Wave 4 —
At last you can meet the Warmonger, wait not yet! Warmonger is complete immune until you have defeat the 12 Theurgy Warden mice.
Mouse | Amount | Weakness |
Theurgy Warden | 12 | Physical |
Warmonger | 1 | Physical |
Trap Setup
Enraged RhinoBot* | Spellbook Base | Brie |
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1,300,000+ gold | 1,296,000 gold | 200 gold/piece |
*Can substitute with your best physical trap
Main Tips
- The first time you caught the Warmonger, you will guarantee to get one of Oasis Bead, Sphynx Crystal or Sandblasted Metal as part of the loot.
- The possible loot of these two mice
- Theurgy Warden
- Flameshard
- Simple Orb
- Warmonger
- Flameshard
- Oasis Bead/Sphynx Crystal/Sandblasted Metal
- Ultimate Luck Charm
- Ultimate Power Charm
- Warpath Commander’s Charm
- Theurgy Warden
Tips to obtain the big 3 traps
Upon catching the first Warmonger, you guarantee to get one of Oasis Bead, Sphynx Crystal or Sandblasted Metal as part of the loot. Base on what you got your path to get the big 3 traps will alter. So jump to the appropriate section base on what you got to check up the tips to start your journey to obtain your big 3 traps.
- Oasis Bead (Common)
- Sphynx Crystal (Less Likely)
- Sandblasted Metal (Rare)
Oasis Bead
If you obtained this on first run of Fiery Warpath, all I can say is bad luck. However the good news is most of the hunters will be in the same situation as you. The Oasis Bead will let you craft one of the most powerful Hydro trap, Oasis Water Node Trap. Use the following recipe to craft it.
Point Required | 76 million |
Est. cost | 2,000,800 gold |
Oasis Water Node Trap Blueprint | 1 |
Oasis Bead | 1 |
Living Shards | 1,000 |
Coconut Milk | 1 |
Flameshards | 150 |
Crafting the OWNT or not is your choice as it makes almost no advantage towards getting your other 2 big trap loots. I would recommend you craft this last. Now you should priorities on getting your Sphynx Wrath, so before moving on, go for your 2nd run in Fiery Warpath. Next jump to our next section, Big 3 Hunt, to check out what to do next.
Sphynx Crystal
If you obtained this as loot, you are pretty lucky. Using this you can craft the most powerful tactical trap Sphynx Wrath, use the below recipe to craft it.
Point Required | 78 million |
Est. cost | 1,628,000 gold |
Sphynx Wrath Blueprint | 1 |
Sphynx Crystal | 1 |
Gold Leaves | 28 |
Flameshards | 200 |
By using the Sphynx Wrath, it will help you on the Cavalry Classes during your FW runs. However it will still not speed up the run dramatically because majority of the mice in each wave are weak against physical. So the priority right now is getting your 2 Sandblasted Metal ASAP. With the Sphynx Wrath you have 2 choices that you can choose to do.
- Jump to furoma and do a full run with around 500 maki cheese or buy tokens with King’s Credits. After 1 or 2 runs of furoma you should have some gold to purchase your very 1st Sandblasted Metal from the market. If this goes good you should able to purchase 1 Sandblasted Metals and jump to Big 3 Hunt section of the guide. (Furoma runs “use to” help you earn a lot of gold, however due to the recent inflation of the SB+ price, the furoma run with Sphynx Wrath is less profitable. With the current state, your profit from doing the furoma run will be relative low and not really worth the time. So I would suggest you to just go for a 2nd run on Fiery Warpath)
- If you decided not to waste your time on furoma due to the ridiculous price of SB+ at the moment, I would suggest that you go for a 2nd run on Fiery Warpath with the help of your Sphynx Wrath and see what you get. More detail on what to do next will be described in the Big 3 Hunt (Click the link to go there)
Sandblasted Metal
If you gotten this on your first run, congratulation for being one of the few hunters that were able to obtain this on first run. However 1 Sandblasted Metal is not enough for you to craft the Sandstorm MonstroBot yet, but it sure is better than getting the Sphynx Crystal or Oasis Bead. What you do now with the metal is put it on the market, sell it and buy the Sphynx Crystal from the market. From here on just do what you would if you got your Sphynx Crystal (Click the link to jump to Sphynx Crystal part of the guide)
The Big 3 Hunt
Assuming you had already done your 2nd run in Fiery Warpath (go do it if you haven’t) and obtained your loot from Warmonger. There are 3 outcomes that differ your next path on the Big 3 Hunt. Click one of the outcome that you encountered and it will guide you to begin your big 3 Hunt.
- Outcome I – Got no trap material (80%)
- Outcome II – Got Oasis Bead (8%)
- Outcome III – Sphynx Crystal or Sandblasted Metal (12%)
Outcome I – Got nothing (80%)
Well bad luck, but don’t worry we will get there! With this outcome you should head to Muridae Market and obtain the Sandtail Sentinel trap (2nd strongest physical trap yet) and Papyrus Base. They will significantly increase your progress on getting the big 3 traps. After obtaining the trap and base come back to Fiery Warpath and continue on hunting the Sandblasted Metal (SBM) or Sphynx Wrath. Eventually you will get your Sandstorm MonstroBot.
Outcome II – Got Oasis Bead (8%)
Bleh! What you do next will depend what you got from your first hunt.
- If you already gotten an Oasis Bead, sell this one and the extra gold you got will help to get your Sandblasted Metal from the market.
- If you gotten Sphynx Wrath or Sandblasted Metal from your first run, I would suggest you keep it or sell it at this point as crafting it will make almost no advantage on Fiery Warpath runs. (Note that using the physical trap or Sphynx Wrath are almost as good as using Hydro on Mages)
Either cases, after selling your Oasis Bead or kept it safely in your inventory head over to Muridae Market and obtain the Sandtail Sentinel trap (2nd strongest physical trap yet) and Papyrus Base.
Outcome III – Got Sphynx Crystal or Sandblasted Metal (12%)
This is the best outcome for your 2nd Fiery Warpath run. What you would do is dependent on what you gotten on your first run.
- If you gotten Sphynx Crystal or Sandblasted Metal on first run, you should have your Sphynx Wrath crafted already. Now you should be in one of the following situations:
- You had went for the Furoma runs and purchased 1 Sandblasted Metal from the market, and surprisingly you had obtained your 2nd Sandblasted Metal from your 2nd FW run! (YAY), jump to the bottom of this guide to check the recipe to craft the Sandstorm MonstroBot. After crafting that beast you are pretty much done with the Big 3 Hunt, all you left to do is continue hunting in Fiery Wrath and obtain your Oasis Bead.
- You had went for the Furoma runs and purchased 1 Sandblasted Metal fromt he market, and you obtained another Sphynx Crystal. What you do now is sell your Sphynx Crystal then head over to Muridae Market and obtain the Sandtail Sentinel trap (2nd strongest physical trap yet) and Papyrus Base. After that you can come back to Fiery Warpath to continue farming for your Sandblasted Metal.
- You skipped the Furoma run and surprisingly you had obtained your 1st Sandblasted Metal from 2nd FW run. In this case jump to the Sphynx Crystal section of this guide and craft your Sphynx Wrath then head over to Muridae Market and obtain the Sandtail Sentinel trap (2nd strongest physical trap yet) and Papyrus Base. After that you can come back to Fiery Warpath to continue farming for your Sandblasted Metal.
- You skipped the Furoma run and you obtained another Sphynx Crystal. Sell the crystal in the market and head over to Muridae Market and obtain the Sandtail Sentinel trap (2nd strongest physical trap yet) and Papyrus Base. After that you can come back to Fiery Warpath to continue farming for your Sandblasted Metal.
- If you gotten Oasis Bead on first run, then you
- Gotten Sphynx Crystal on 2nd run, now jump back to Sphynx Crystal section of the guide and use the recipe to craft the Sphynx Wrath then head over to Muridae Market and obtain the Sandtail Sentinel trap (2nd strongest physical trap yet) and Papyrus Base. After that you can come back to Fiery Warpath to continue farming for your Sandblasted Metal.
- Gotten Sandblasted Metal on 2nd run, sell your Sandblasted Metal in the market and purchase a Sphynx Crystal. Then jump over o the Sphynx Crystal section of the guide and craft the Sphynx Wrath. Next head over to Muridae Market and obtain the Sandtail Sentinel trap (2nd strongest physical trap yet) and Papyrus Base. After that you can come back to Fiery Warpath to continue farming for your Sandblasted Metal.
Sandstorm MonstroBot Crafting Recipe
Point Required | 100 million |
Est. cost | 3,004,080 gold |
Sandstorm MonstroBot Blueprints | 1 |
Sandblasted Metal | 2 |
RhinoBot Parts | 1 |
Digby Drillbot Parts | 1 |
DeathBot Parts | 1 |
Flameshards | 400 |
Tips for farming gold and Sandblasted Metals after Muridae Market
- If you priorities on gold save around 400 flameshards for crafting Sandstorm MonstroBot trap later and sell the rest in the market.
- Also can sell your Desert Horeseshoe and Heatproof Mage Cloth if gold is your main interest.
Advance to Stage 27 – Muridae Market
Credits, some part of the guide is base on the guide provided by MKHAS in the forum. Special thanks to his every useful tips!
Note that Spellbook Base should only be armed for Flame Ordnance & Warmonger. Molten Shrapnel has a higher catch rate for the rest
note that there is one thing wrong about the recipe of Super Warpath Cavalry Charm
Fixed, thanks!
Some advice on the Furoma run: Use kings credits to buy the tokens.
This suggestion is now added, thanks.
Question in Wave 4, since Warmonger is not weak against anything, is it ok if you use your most powerful trap? Instead of ERB
Enough if you use your most powerful trap instead of physical, it will be less effective than using a lower power but physical. So the answer is no. Use ERB.
How come? According to the “Adversaries” tab in Mousehunt, the Warmonger mouse does not have any weakness since there are no writings on the VERY EFFECTIVE, EFFECTIVE, and LESS EFFECTIVE.
If you ask me, I just trust the statistics, if you want strong proof, I compare ERB with SW, ERB has 10% catch rate and SW only have 5%. Trust me you don’t want to do that.
Horntracker comparison:
ERB: http://horntracker.com/index.php?location=75&wave=4&trap=108
SW: http://horntracker.com/index.php?location=75&wave=4&trap=111
I got a sandblasted metal from my first run, and now i have enough money to craft Sphynx Wrath even though i didnt sell the metal. Should i still sell the metal to get money for crafting the Oasis and Sandtail Sentinel?
Don’t sell the metal, if you have enough money for a SW. SBM is very hard to come by. Go use your SW to farm gold for your 2nd SBM, but before that craft your SW and go for a 2nd run.(Besides Oasis bead is very cheap in the market, it’s around 1m in the market as of now. You can easily farm that amount of gold to buy one if you decided to go Living Garden first or something)
year later, oasis bead raised to 4m…lol
i got oasis bead at 1st run crafted it and sbm for 2nd run,nw doing warpath run.3 victories to 8 victories and no luck for 2nd sbm and sc
What charm can I use to catch Warmonger? I used Ultimate Luck for 1st run but got Oasis Bead. And for my 2nd run I really hope to get a loot, another Oasis Bead will still be fine.
Should it be draconic insted of dragonic?
Which Tactical would you recommend for my first run, the Rewer’s Riposte or the Zugzwang’s First Move?
WHY CAN U NO LONGER SMASH THE ENRAGED RHYNOBOT
You can’t? I can’t test it, because I don’t have it anymore.
glamorscene
Just a friendly tip: when ERB is equipped, you can equip physical brace base for a higher power compared to Spellbook base.. I believe it does help a little with the increased power
About the instructions for catching the Gargantua mouse – when you say “switch the trap at Streak 8”, does that mean *after* we’ve already caught 8 mice? Or do you mean after the 7th mouse, going on to the 8th?
Can I ask where you got the data that says that you have a 20% chance of getting one of the three loots after your first Warpath run?